Makoto Nanaya: A closer look

25 10 2010

I know I’m a retard for getting her this long after release, but what the hell. Here it is: a review on Makoto Nanaya, the (not so) new DLC character for BlazBlue: Continuum Shift.

Bouncy, isn’t she.

Makoto is a mid to close ranged character (surprise surprise) with a noticeable lack of zoning tools and projectiles aside from Break Shot. However, her options vastly improve when she gets in range. She has a multitude of moves to use to constantly put her opponent under pressure, is perfect for players who love rushdown characters (like me).

Her Drive, Impact, is reminiscent of Order Sol’s Charge system. When held, the attack is charged up to a maximum of level 3. At level one, the punch does minimal damage. At level 3, the punch increases in strength significantly, and gains several new properties, like wallbounce, greatly increased recovery, Guard Break and Fatal Counter. Her Drive takes time to get used to, though, as if the button is held too long the gauge will drain after it hits the maximum. Random note: her level 3 D moves feel alot like Sol Badguy’s Sidewinder Clean Hits.

To make things less dry, here’s a video:

Note: Also visible in that video is her “Parry Loop”, where she cancels her moves with her Space Counter, then repeats her combo. In a recent patch her Parry Loop was removed.

I think my 10 dollars were well spent on her. Now, back to attempting to get better at her. Ciao.

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